

* Aurora handing out widespread small spirit boosts partners its best with Sorocco’s numerous

Out very high-powered turns with rage-empowered cards.

* Aurora’s ability to put cards back on top of the deck is actually pretty nice for planning Sharp metal thing – Aurora buffs power, and even further buffs single cards that throw outīursts of damage, and man does Seifer like his bursts of damage. * Or you can not worry about allies and just be really good at hitting things with a big Let Aurora tank for him so you can brute force down an Elite with 60 HP worth of Rage Synergy as well as bouncing back from setbacks. * The most heal-happy pair ends up a bit fragile in terms of crumbling to brute force if theyĭepend more on healing than blocking, but this opens up a lot of options for damage-taking Meaning you’ll almost never feel locked out of options. If you do end up having them stick to certain spots, Seifer prefers Melee and Aurora Ranged, * Combining the two least position-dependent heroes already offers appealing fluidity, but OTHER spirit-boosting hero lets you go absolutely crazy with them. * Frogs are already rather spirited combatants, and so naturally combining Aurora with the Sorocco’s allies, but those targets that are good can easily be single-handedly game-winning. * Seifer’s ability to boost allied Spirit large amounts has a few good targets amidst Simple tank-and-spank with Seifer receiving all the offensive buffs, and their sheer * Aside from a few Melee cards, Seifer rarely cares much about which position he’s inĪllowing Sorocco to stay out front and keep blocking. * Sorocco loves seeing high-cost cards played, and Seifer has plenty, including some that,Īt least when enraged, refund some of their cost. Strongest when combining the two highest-HP heroes, allowing you to straight up brute forceīosses as long as you show up with enough HP. * Seifer’s effects triggered by himself or an ally taking damage are naturally at their To have their special requirements line up for big defensive turns with Sharra biding her * Sharra has some Ranged utility cards while Seifer has a fair amount of Melee, allowing you * Both have strong cards focused on hitting the front spot just letting you lean into bruteįorcing down whatever big scary guy is out in front. Some ways to boost the Spirit of Sharra’s high-value scaling-effect allies, some of which * Seifer loves his aggressive allies, and Sharra has a few herself – and Seifer does have Meaning power buffs will be at their strongest. * Seifer has strong AoE, something Sharra lacks. Aurora is also pretty high on cheap utility minions to trigger Sharra’s scaling. * Sharra has low-spirit high-power scaling allies, and Aurora has some pretty yummy spiritīoosts. * Sharra adds energy easily, while Aurora can draw a lot, with the two together easily * Daggers increase hand size AND dissolve, allowing you to scale/trigger a lot of Aurora’s On the bright side, this’ll combine with Sharra’s Charge cards to * Aurora probably focuses block, since you’ve got the two squishiest heroes and reallyĭon’t want to die. Played – and her energy gain can enable Sorocco cards that scale to current energy, too. * Sharra’s dagger spam can synergize with Sorocco cards that scale to the amount of cards Or just take advantage of the frequent swapping to trigger various Sharra traits/allies. * They both want to be in front, allowing you to either lean into one of their strengths, * Sorocco has some big power buffs, while Sharra has a lot of cheap spammable attacks (If you disagree with my names for the ships team comps, 2v2 me scrub.) Some ideas on picking up cards early on that they’ll be likely to capitalize on later.Īlthough keep in mind some synergies will get a lot better with unlocked cards by Merely some things to look out for for your first games – looking to give players Team Synergy Tips for Different Hero Pairs:
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